# Spell Conditions

## Index

1. [Spell Conditions](#spell-conditions)
2. [Properties](#properties)
3. [Spell Type](#spell-type)
4. [Power Types](#power-types)
5. [Item](#item)
6. [Addition 1](#addition-1)
7. [Addition 2](#addition-2)
8. [Addition 3](#addition-3)
9. [Addition 4](#addition-4)
10. [Multiple Attackers](#multiple-attackers)
11. [Misc.](#misc.)

***

## Spell Conditions

* With a double click on a Spell we open the Spell Conditions.

<div align="left"><figure><img src="https://1649722203-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FRu6xdzQbPbHLSP4OmeYT%2Fuploads%2Fuy36QCLknhvBWe0NiHpd%2Fspell-conditions-overview-01.png?alt=media&#x26;token=f13b8215-b47c-4229-865a-d6a714a74e86" alt=""><figcaption></figcaption></figure></div>

* <mark style="color:yellow;">**\[Properties]**</mark> Info's about the spell and optional settings.
* <mark style="color:yellow;">**\[Spell Manager]**</mark> Conditions categorized into individual tabs.

{% hint style="info" %}
If a Value field is empty, the condition is/will be deactivated/reset.
{% endhint %}

***

## Properties

<div align="left"><figure><img src="https://1649722203-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FRu6xdzQbPbHLSP4OmeYT%2Fuploads%2FOcrBhYtQefqaiISeKRVg%2Fspell-conditions-properties-01.png?alt=media&#x26;token=5195def1-18b1-475e-8f67-a463d85925db" alt=""><figcaption></figcaption></figure></div>

1. Displays the name of the spell and the spell ID.
2. If the spell has a different aura/effect ID than the ID of the spell itself, enter it here.
3. Specify the number of times the spell may be performed "per combat".
4. If the Cooldown is set to 0, the Global Cooldown is used.\
   Alternatively, you can specify your own cooldown time.
5. If activated, Jack always takes the highest available rank for this spell.\
   Otherwise, exactly this spell will be used.
6. Enable this option if the spell can be executed while your character is moving.

***

## Spell Type

<div align="left"><figure><img src="https://content.gitbook.com/content/Ru6xdzQbPbHLSP4OmeYT/blobs/0UCqOMEVcaqls7jj1Lku/cond-03.png" alt=""><figcaption></figcaption></figure></div>

* Specify the main category for the spell.

{% hint style="info" %}
A category indicates when the spell is executed.
{% endhint %}

<table><thead><tr><th width="410.33333333333326">Spell Type</th><th align="center">During the fight</th><th align="center">Outside the fight</th></tr></thead><tbody><tr><td>Combat</td><td align="center"><span data-gb-custom-inline data-tag="emoji" data-code="2705">✅</span></td><td align="center"><span data-gb-custom-inline data-tag="emoji" data-code="274c">❌</span></td></tr><tr><td>Heal</td><td align="center"><span data-gb-custom-inline data-tag="emoji" data-code="2705">✅</span></td><td align="center"><span data-gb-custom-inline data-tag="emoji" data-code="2705">✅</span></td></tr><tr><td>Food/Drink</td><td align="center"><span data-gb-custom-inline data-tag="emoji" data-code="274c">❌</span></td><td align="center"><span data-gb-custom-inline data-tag="emoji" data-code="2705">✅</span></td></tr><tr><td>Buff/Aura</td><td align="center"><span data-gb-custom-inline data-tag="emoji" data-code="274c">❌</span></td><td align="center"><span data-gb-custom-inline data-tag="emoji" data-code="2705">✅</span></td></tr><tr><td>Dispel</td><td align="center">/</td><td align="center"><span data-gb-custom-inline data-tag="emoji" data-code="2705">✅</span></td></tr><tr><td>Conjuring</td><td align="center"><span data-gb-custom-inline data-tag="emoji" data-code="274c">❌</span></td><td align="center"><span data-gb-custom-inline data-tag="emoji" data-code="2705">✅</span></td></tr><tr><td>Pet</td><td align="center"><span data-gb-custom-inline data-tag="emoji" data-code="2705">✅</span></td><td align="center"><span data-gb-custom-inline data-tag="emoji" data-code="2705">✅</span></td></tr><tr><td>Enchantment</td><td align="center"><span data-gb-custom-inline data-tag="emoji" data-code="274c">❌</span></td><td align="center"><span data-gb-custom-inline data-tag="emoji" data-code="2705">✅</span></td></tr><tr><td>Shapeshift</td><td align="center"><span data-gb-custom-inline data-tag="emoji" data-code="2705">✅</span></td><td align="center"><span data-gb-custom-inline data-tag="emoji" data-code="2705">✅</span></td></tr></tbody></table>

{% hint style="info" %}
Depending on which category the spell is assigned to, corresponding options are enabled or disabled.
{% endhint %}

{% hint style="info" %}
Depending on the available options, you can influence whether a spell should be used during and/or outside of combat.

[See: Addition 4](#addition-4)
{% endhint %}

***

## Power Types

<mark style="color:yellow;">The setting shown in the picture is not necessary.</mark>\ <mark style="color:yellow;">It serves as an illustration only.</mark>

<div align="left"><figure><img src="https://content.gitbook.com/content/Ru6xdzQbPbHLSP4OmeYT/blobs/wpyJvuv7DkTFByZY3FKw/cond-04.png" alt=""><figcaption></figcaption></figure></div>

1. Select the unit for this power type.
2. Select the desired power type.
3. Select the condition comparison and enter the value of the power type.
4. Specify how you want to combine the condition for Power Type #2.
5. Set Power Type #2 as explained in step 1, 2, 3.

{% hint style="info" %}
The example shown in the picture specifies that the spell should only be cast if the player has at least 171 mana available.
{% endhint %}

{% hint style="success" %}
Jack performs various checks to detect whether a Spell is ready or not, regardless of the conditions specified here for each Spell.
{% endhint %}

***

## Item

<div align="left"><figure><img src="https://content.gitbook.com/content/Ru6xdzQbPbHLSP4OmeYT/blobs/bwDxAvrS8sNS2OWJ7h8g/cond-05.png" alt=""><figcaption></figcaption></figure></div>

1. Select the item that will serve as a condition.
2. Select the condition comparison and specify from how many pieces of this item the condition should apply.
3. Fully optional. Specify the amount to be conjured.

{% hint style="info" %}
The example shown in the picture would only trigger the spell if there were less than or equal to 5 Conjured Mana Strudel in my bags.
{% endhint %}

***

## Addition 1

<div align="left"><figure><img src="https://content.gitbook.com/content/Ru6xdzQbPbHLSP4OmeYT/blobs/AaIU9BOjtFMYqRygSzNJ/cond-06.png" alt=""><figcaption></figcaption></figure></div>

1. Select the unit for this power type.
2. Select the option you want to use as a condition.
3. Select the condition comparison and enter the value.

***

## Addition 2

<div align="left"><figure><img src="https://content.gitbook.com/content/Ru6xdzQbPbHLSP4OmeYT/blobs/rVtYj28hRKEO5pnUfohi/cond-07.png" alt=""><figcaption></figcaption></figure></div>

* If enabled, the spell will not be executed if it is active on the specified unit.

***

## Addition 3

<div align="left"><figure><img src="https://content.gitbook.com/content/Ru6xdzQbPbHLSP4OmeYT/blobs/IRZ01Ut3mCzPjA0hWvpX/cond-08.png" alt=""><figcaption></figcaption></figure></div>

1. Enable to execute the spell only if one or more spells in the specified list (2.) are active on the specified unit (3.).
2. Create a list of all the spells that can be on the unit (3.).
3. Select the unit for this condition.

{% hint style="info" %}
[Click here to learn more about Lists.](https://tutorials.wow-jack.com/settings-and-features/lists)
{% endhint %}

***

## Addition 4

<div align="left"><figure><img src="https://content.gitbook.com/content/Ru6xdzQbPbHLSP4OmeYT/blobs/v2NiYS4ANNDaEwqzc076/cond-09.png" alt=""><figcaption></figcaption></figure></div>

|                                          |                                                                 |
| ---------------------------------------- | --------------------------------------------------------------- |
| Always active while in combat            | Performed only during a fight.                                  |
| Always active while on the way to combat | Performed only while the character is on the way to the target. |
| Always active while out of combat        | Performed only outside of a fight.                              |

{% hint style="info" %}
Use "Always active while on the way to combat" for e.g. shapeshifting, charge or stealth.
{% endhint %}

## Multiple Attackers

<div align="left"><figure><img src="https://content.gitbook.com/content/Ru6xdzQbPbHLSP4OmeYT/blobs/oIL6Ft4DhPWXzDP8bJLN/cond-11.png" alt=""><figcaption></figcaption></figure></div>

1. Enter the number of attackers.
2. Enter the radius in yards within which the specified number of attackers (1.) must be located.
3. Enable this option to avoid further attacks after the spell has been executed.

***

## Misc.

<div align="left"><figure><img src="https://content.gitbook.com/content/Ru6xdzQbPbHLSP4OmeYT/blobs/X0NWJPmeulHUT3UekQQ9/cond-12.png" alt=""><figcaption></figcaption></figure></div>

* Enable this option if you want the spell to be executed only when the opponent executes a spell over time.
