# Create an Event

{% hint style="info" %}
We assume that you already have a profile that you can edit.

Otherwise, download a free profile: [-> Download Free Profiles](https://tutorials.wow-jack.com/profile-manager/download-free-profiles)\
Or create your own profile: [-> Create a Profile](https://tutorials.wow-jack.com/profile-manager/create-a-profile) or [-> Quick Start Guide](https://tutorials.wow-jack.com/getting-started/quick-start-guide)
{% endhint %}

***

## Index

1. [Open the Event Manager](#open-the-event-manager)
2. [Event Manager briefly explained](#event-manager-briefly-explained)
3. [Selection](#selection)
4. [Event](#event)
5. [Conditions](#conditions)
6. [Settings](#settings)

***

## Open the Event Manager

* Double-click on your profile to edit.
* After the Path Manager has opened, select the "Recorder" tab.
* Select a waypoint (any).
* Right click in your "Events List" and choose "Create a new Event".

<figure><img src="https://content.gitbook.com/content/Ru6xdzQbPbHLSP4OmeYT/blobs/sxl9xlCfUPg7PN9nqgCV/quick-09.png" alt=""><figcaption></figcaption></figure>

***

## Event Manager briefly explained

<figure><img src="https://content.gitbook.com/content/Ru6xdzQbPbHLSP4OmeYT/blobs/aDPTsizDAGEv4lTWKJeW/event-01.png" alt=""><figcaption></figcaption></figure>

1. <mark style="color:yellow;">**\[Selection]**</mark> The entire left half is used to select an NPC, object or item.
2. <mark style="color:yellow;">**\[Event]**</mark> In the selection field you will find all available events.
3. <mark style="color:yellow;">**\[Conditions]**</mark> Here you can set the condition(s) for the selected event.
4. <mark style="color:yellow;">**\[Settings]**</mark> Here you can set additional options and conditions.

***

## Selection

{% hint style="info" %}
Depending on the selected event, it is necessary to select an NPC, object or item.
{% endhint %}

{% hint style="info" %}
Tipp:

It is recommended to select the event first.\
Some events only require the ID. With a click on the "Plus" button, the ID is automatically transferred into the text field provided.
{% endhint %}

{% tabs %}
{% tab title="Select an NPC" %}

<figure><img src="https://content.gitbook.com/content/Ru6xdzQbPbHLSP4OmeYT/blobs/8CPJCOkR7QCZhCXXAjNV/quick-11.png" alt=""><figcaption></figcaption></figure>

* Target an NPC to display it in the target box (red).
* Click on the "Plus" button you confirm your target.
  {% endtab %}

{% tab title="Select an Object" %}

<figure><img src="https://content.gitbook.com/content/Ru6xdzQbPbHLSP4OmeYT/blobs/00oBe80tXkLy4pQPEO0g/event-02.png" alt=""><figcaption></figcaption></figure>

* Move your mouse over an object until it is displayed in the "Mouseover" box (red).
* Click on the "Plus" button you confirm the object as target.

{% hint style="info" %}
If the object does not appear in the "Mouseover" box, you can alternatively select it in the "Around Me" box under Game Objects. Click the "Reload" button to update the selection fields.
{% endhint %}
{% endtab %}

{% tab title="Select an Item" %}

<figure><img src="https://content.gitbook.com/content/Ru6xdzQbPbHLSP4OmeYT/blobs/6bLMjTuxzppybHQKzW0P/event-03.png" alt=""><figcaption></figcaption></figure>

* Click on the "Reload" button in the "Around Me" box.
* Select the required item in the "Around Me" box under "Items".
  {% endtab %}
  {% endtabs %}

{% hint style="info" %}
Once the target is confirmed, you will see its name, ID and position in the "Current Selection" box (green).
{% endhint %}

***

## Event

* Select the event you want to create from the drop-down list.

<figure><img src="https://content.gitbook.com/content/Ru6xdzQbPbHLSP4OmeYT/blobs/jIZkugd3x2k6fjPJCgY4/event-04.png" alt=""><figcaption></figcaption></figure>

{% hint style="info" %}
If an event ends with "..." a new tab with further options for this event will open automatically.
{% endhint %}

***

## Conditions

{% hint style="info" %}
A condition determines the condition under which the event is to be executed.
{% endhint %}

{% tabs %}
{% tab title="Single Condition" %}

<figure><img src="https://content.gitbook.com/content/Ru6xdzQbPbHLSP4OmeYT/blobs/vDJESPTFRDfw512oJP1d/event-05.png" alt=""><figcaption></figcaption></figure>

1. Activate "Condition #1" if you want to set a condition for this event.
2. Select the condition.
3. Depending on the condition, further options for the condition are provided in this field.
4. Depending on the condition, you can add more details here.

{% hint style="warning" %}
If "Execution" is set to "Always" in the event settings, a condition is necessary.

[See: -> Settings.](#settings)
{% endhint %}
{% endtab %}

{% tab title="Multiple Conditions" %}

<figure><img src="https://content.gitbook.com/content/Ru6xdzQbPbHLSP4OmeYT/blobs/zA0wu69RtltPLnCqVn3i/event-06.png" alt=""><figcaption></figcaption></figure>

{% hint style="info" %}
"Condition #2" can only be selected when "Condition #1" is active.
{% endhint %}

* In the "Combine Conditions" box, select how you want to combine the two conditions.
* Set "Condition #2" as you did for "Condition #1".
  {% endtab %}
  {% endtabs %}

## Settings

<figure><img src="https://content.gitbook.com/content/Ru6xdzQbPbHLSP4OmeYT/blobs/eto1nZ00WWC2HXptOv1S/event-07.png" alt=""><figcaption></figcaption></figure>

#### 1. Execution

| Execution | Description                                                                                                       |
| --------- | ----------------------------------------------------------------------------------------------------------------- |
| Once      | <mark style="color:yellow;">\*</mark> The event is executed once when the waypoint is reached for the first time. |
| Always    | <mark style="color:yellow;">\*</mark> The event is always executed as soon as the waypoint is reached.            |

{% hint style="info" %} <mark style="color:yellow;">\*</mark> The "Add Vendor, Mailbox and More" without own route is always executed independently of the waypoint as soon as the condition applies.
{% endhint %}

#### 2. Faction

* Specify a faction as a condition.

#### 3. Race

* Specify a race as a condition.

#### 4. Do not stop on reload

{% hint style="warning" %}
Enable this option only if you are using the "Interact with..." or "Execute LUA" event for which it is necessary to wait for a reload.
{% endhint %}
