Settings
Last updated
Last updated
Offensive
Defensive
Attack only when character is attacked.
Gather
Will only attack when a node is reached and the character is in combat.
Ignore
Ignore every combat.
PvP (Offensive)
Attacks other players.
PvP (Defensive)
Attack only when character is attacked by another player.
Pick Pocket (Offensive)
Attacks as soon as the mob/mob group is looted.
Pick Pocket (Defensive)
Attack only when character is attacked.
Closest
Always takes the closest waypoint.
Straight
Strictly follow the order.
Best
A mix of both. The most logical waypoint is always selected.
Specifies the maximum number of waypoints that can be skipped.
Specifies whether Jack should follow a fleeing target/attacker.
Jack will use the mesh system for everything that is automatically controlled (opponents, nodes, events, etc.).
Uses the ground mount if the skill is learned.
Uses the flight mount if the skill is learned.
Choose what you want Jack to collect for you.
Corpses that can be collected through a profession are collected.
Specifies the distance in yards from when a node should be recognized and/or approached.
Specifies the maximum distance in yards of the generated path to the node. If this is exceeded, the node is ignored.
Specifies the distance in yards "while" collecting.
Jack searches around the found node for Elites. If found, the node is ignored.
Affects the closest waypoint.
Affects character position.
Jack will search for more enemies around each enemy found.
Specifies the height difference. Good for caves, houses and other narrow environments.
All mobs in your will be attacked.
On Foot: Ground Mount: Flight Mount:
On Foot: Ground Mount: Flight Mount:
On Foot: Ground Mount: Flight Mount:
On Foot: Ground Mount: Flight Mount:
On Foot: Ground Mount: Flight Mount:
On Foot: Ground Mount: Flight Mount:
On Foot: Ground Mount: Flight Mount:
On Foot: Ground Mount: Flight Mount: