# Settings

## Index

1. [Mode](#mode)
2. [Mount](#mount)
3. [Gathering](#gathering)
4. [Distances](#distances)
5. [Global Profile Settings](#global-profile-settings)

***

## Mode

<div align="left"><figure><img src="/files/C1OIKU56vIEJ398Of6JJ" alt=""><figcaption></figcaption></figure></div>

| Combat Mode             | Behaviour                                                                               | Availability                                                                                                                                                                                                                                                           |
| ----------------------- | --------------------------------------------------------------------------------------- | ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
| Offensive               | All mobs in your [Moblist](/profile-manager/create-a-profile/mobs.md) will be attacked. | <p>On Foot: <span data-gb-custom-inline data-tag="emoji" data-code="2705">✅</span><br>Ground Mount: <span data-gb-custom-inline data-tag="emoji" data-code="2705">✅</span><br>Flight Mount: <span data-gb-custom-inline data-tag="emoji" data-code="274c">❌</span></p> |
| Defensive               | Attack only when character is attacked.                                                 | <p>On Foot: <span data-gb-custom-inline data-tag="emoji" data-code="2705">✅</span><br>Ground Mount: <span data-gb-custom-inline data-tag="emoji" data-code="2705">✅</span><br>Flight Mount: <span data-gb-custom-inline data-tag="emoji" data-code="2705">✅</span></p> |
| Gather                  | Will only attack when a node is reached and the character is in combat.                 | <p>On Foot: <span data-gb-custom-inline data-tag="emoji" data-code="2705">✅</span><br>Ground Mount: <span data-gb-custom-inline data-tag="emoji" data-code="2705">✅</span><br>Flight Mount: <span data-gb-custom-inline data-tag="emoji" data-code="274c">❌</span></p> |
| Ignore                  | Ignore every combat.                                                                    | <p>On Foot: <span data-gb-custom-inline data-tag="emoji" data-code="2705">✅</span><br>Ground Mount: <span data-gb-custom-inline data-tag="emoji" data-code="2705">✅</span><br>Flight Mount: <span data-gb-custom-inline data-tag="emoji" data-code="2705">✅</span></p> |
| PvP (Offensive)         | Attacks other players.                                                                  | <p>On Foot: <span data-gb-custom-inline data-tag="emoji" data-code="2705">✅</span><br>Ground Mount: <span data-gb-custom-inline data-tag="emoji" data-code="2705">✅</span><br>Flight Mount: <span data-gb-custom-inline data-tag="emoji" data-code="274c">❌</span></p> |
| PvP (Defensive)         | Attack only when character is attacked by another player.                               | <p>On Foot: <span data-gb-custom-inline data-tag="emoji" data-code="2705">✅</span><br>Ground Mount: <span data-gb-custom-inline data-tag="emoji" data-code="2705">✅</span><br>Flight Mount: <span data-gb-custom-inline data-tag="emoji" data-code="274c">❌</span></p> |
| Pick Pocket (Offensive) | Attacks as soon as the mob/mob group is looted.                                         | <p>On Foot: <span data-gb-custom-inline data-tag="emoji" data-code="2705">✅</span><br>Ground Mount: <span data-gb-custom-inline data-tag="emoji" data-code="2705">✅</span><br>Flight Mount: <span data-gb-custom-inline data-tag="emoji" data-code="274c">❌</span></p> |
| Pick Pocket (Defensive) | Attack only when character is attacked.                                                 | <p>On Foot: <span data-gb-custom-inline data-tag="emoji" data-code="2705">✅</span><br>Ground Mount: <span data-gb-custom-inline data-tag="emoji" data-code="2705">✅</span><br>Flight Mount: <span data-gb-custom-inline data-tag="emoji" data-code="274c">❌</span></p> |

| Waypoint Mode | Behaviour                                                    |
| ------------- | ------------------------------------------------------------ |
| Closest       | Always takes the closest waypoint.                           |
| Straight      | Strictly follow the order.                                   |
| Best          | A mix of both. The most logical waypoint is always selected. |

#### **Skippable Waypoints**

Specifies the maximum number of waypoints that can be skipped.

{% hint style="info" %}
This is useful to avoid aligning itself on the other side of the profile at longer distances to the route.
{% endhint %}

#### Follow fleeing Targets

Specifies whether Jack should follow a fleeing target/attacker.

{% hint style="info" %}
If this option is disabled, Jack will deal with other attackers first when a target flees. If there are no other attackers around, Jack will wait for the target to come back.
{% endhint %}

#### Use Auto-Navigation

Jack will use the mesh system for everything that is automatically controlled (opponents, nodes, events, etc.).

***

## Mount

<div align="left"><figure><img src="/files/7xjqQbyPHlO3lytJrwAR" alt=""><figcaption></figcaption></figure></div>

#### Ground

* Uses the ground mount if the skill is learned.

#### Flight

Uses the flight mount if the skill is learned.

{% hint style="info" %}
If the flight mount is activated, the combat mode and its selection are automatically adjusted.
{% endhint %}

{% hint style="info" %}
[Click here for more info about how to use the action bars.](/getting-started/addon-action-bars-and-keybinds.md)
{% endhint %}

***

## Gathering

<div align="left"><figure><img src="/files/DbO978L2glbmJZo8PjcK" alt=""><figcaption></figcaption></figure></div>

#### Mining, Herbalism and Skinning

Choose what you want Jack to collect for you.

{% hint style="info" %}
Jack automatically takes into account whether the respective profession has been learned and whether the skill level matches. Jack will not collect anything that your character cannot collect.
{% endhint %}

#### Gather Mobs

Corpses that can be collected through a profession are collected.

#### Detection Distance

Specifies the distance in yards from when a node should be recognized and/or approached.

{% hint style="info" %}
If a flight mount is used, the distance affects the flight line.
{% endhint %}

#### Max. Path Distance

Specifies the maximum distance in yards of the generated path to the node. If this is exceeded, the node is ignored.

#### Gather Distance

Specifies the distance in yards "while" collecting.

#### Avoid Elites

Jack searches around the found node for Elites. If found, the node is ignored.

***

## Distances

<div align="left"><figure><img src="/files/EUxs8SbMXA4zlwJVR0Gy" alt=""><figcaption></figcaption></figure></div>

#### Around Waypoints

Affects the closest waypoint.

#### Around own location

Affects character position.

#### Around Mobs

Jack will search for more enemies around each enemy found.

#### General Height

Specifies the height difference. Good for caves, houses and other narrow environments.

***

## Global Profile Settings

<div align="left"><figure><img src="/files/RkgurmCgnAtitmckmDec" alt=""><figcaption></figcaption></figure></div>

{% hint style="info" %}
[Click here to learn more about the global profile settings.](/profile-manager/advanced-settings.md)
{% endhint %}


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