Settings
Last updated
Last updated
Specifies the maximum number of waypoints that can be skipped.
This is useful to avoid aligning itself on the other side of the profile at longer distances to the route.
Specifies whether Jack should follow a fleeing target/attacker.
If this option is disabled, Jack will deal with other attackers first when a target flees. If there are no other attackers around, Jack will wait for the target to come back.
Jack will use the mesh system for everything that is automatically controlled (opponents, nodes, events, etc.).
Uses the ground mount if the skill is learned.
Uses the flight mount if the skill is learned.
If the flight mount is activated, the combat mode and its selection are automatically adjusted.
Choose what you want Jack to collect for you.
Jack automatically takes into account whether the respective profession has been learned and whether the skill level matches. Jack will not collect anything that your character cannot collect.
Corpses that can be collected through a profession are collected.
Specifies the distance in yards from when a node should be recognized and/or approached.
If a flight mount is used, the distance affects the flight line.
Specifies the maximum distance in yards of the generated path to the node. If this is exceeded, the node is ignored.
Specifies the distance in yards "while" collecting.
Jack searches around the found node for Elites. If found, the node is ignored.
Affects the closest waypoint.
Affects character position.
Jack will search for more enemies around each enemy found.
Specifies the height difference. Good for caves, houses and other narrow environments.
Combat Mode | Behaviour | Availability |
---|---|---|
Waypoint Mode | Behaviour |
---|---|
Closest
Always takes the closest waypoint.
Straight
Strictly follow the order.
Best
A mix of both. The most logical waypoint is always selected.
Offensive
All mobs in your Moblist will be attacked.
Defensive
Attack only when character is attacked.
Gather
Will only attack when a node is reached and the character is in combat.
Ignore
Ignore every combat.
PvP (Offensive)
Attacks other players.
PvP (Defensive)
Attack only when character is attacked by another player.
Pick Pocket (Offensive)
Attacks as soon as the mob/mob group is looted.
Pick Pocket (Defensive)
Attack only when character is attacked.
On Foot: Ground Mount: Flight Mount:
On Foot: Ground Mount: Flight Mount:
On Foot: Ground Mount: Flight Mount:
On Foot: Ground Mount: Flight Mount:
On Foot: Ground Mount: Flight Mount:
On Foot: Ground Mount: Flight Mount:
On Foot: Ground Mount: Flight Mount:
On Foot: Ground Mount: Flight Mount: