# Create a Rotation

{% hint style="info" %}
The procedure for creating a rotation is the same for each game.
{% endhint %}

***

## Index

1. [Prepare Spells](#prepare-spells)
2. [Add Spells to Rotation](#add-spells-to-rotation)
3. [Spell Conditions](#spell-conditions)
4. [Spell Priorities](#spell-priorities)

***

## Prepare Spells

* Start your desired game, log in and enter the world.
* Place all the spells you want to use in the corresponding action bars.

<figure><img src="/files/gwNNt0aF8WwM3L29efbB" alt=""><figcaption></figcaption></figure>

{% hint style="info" %}
For this example, we have placed several spells and one item for which we will set different conditions and requirements in the [Spell Conditions](/rotation-manager/spell-conditions.md).
{% endhint %}

{% hint style="info" %}
Due to updates to the guides, spells in the following description may differ slightly. However, they refer to the same conditions.
{% endhint %}

***

## Add Spells to Rotation

* Open your Rotation Manager and click on the left button.\
  (Alternatively, you can also right-click to open the context menu.)

<div align="left"><figure><img src="/files/ueDyeBbpAvALKMlSzcOe" alt=""><figcaption></figcaption></figure></div>

* On the left side you will see all spells, items and macros that are currently in your action bars.
* Click on "Add all" to add all spells to your rotation or select the desired spells you want to add.

<div><figure><img src="/files/6rgkUgXupukZaRs79Lul" alt=""><figcaption></figcaption></figure> <figure><img src="/files/B7e1D2WOFMozhhhhX2E8" alt=""><figcaption></figcaption></figure></div>

{% hint style="info" %}
[Here you can get an overview of the structure of the Rotation Manager.](/rotation-manager/rotation-manager.md)
{% endhint %}

***

## Spell Conditions

{% hint style="warning" %}
[Detailed descriptions of each spell condition/option can be found here.](/rotation-manager/spell-conditions.md)
{% endhint %}

{% hint style="info" %}
We will work through our spells in this example according to the following categories:

* Aura/Buff
* Combat
* Conjuring
* Food/Drink (Item)
  {% endhint %}

{% hint style="info" %}
Due to the amount of possible settings and conditions, we will present all Spell Conditions in this guide only in written form in the following structure:

Tab -> Group -> Option/Condition
{% endhint %}

* Double click on the Spell and set the conditions in the order listed below.

#### Arcane Intellect

* General -> Type -> Spell Type -> <mark style="color:yellow;">Buff/Aura</mark>
* Save

#### Frost Armor

* General -> Type -> Spell Type -> <mark style="color:yellow;">Buff/Aura</mark>
* Save

#### Ice Barrier

* General -> Type -> Spell Type -> <mark style="color:yellow;">Buff/Aura</mark>
* Options -> Addition #4 -> <mark style="color:yellow;">Always active while in combat</mark> :white\_check\_mark:
* Options -> Addition #4 -> <mark style="color:yellow;">Always active while on the way to combat</mark> :white\_check\_mark:
* Save

#### Frost Nova

* More -> Multiple Attackers -> Condition -> <mark style="color:yellow;">Greater or Equal</mark>
* More -> Multiple Attackers -> Attackers -> <mark style="color:yellow;">2</mark>
* More -> Multiple Attackers -> Radius -> <mark style="color:yellow;">5</mark>
* More -> Multiple Attackers -> <mark style="color:yellow;">Step back after execution</mark> :white\_check\_mark:
* Save

#### Frostbolt

* Options -> Addition #2 -> <mark style="color:yellow;">Do not recast if active on</mark> :white\_check\_mark: -> <mark style="color:yellow;">Target</mark>
* Save

#### Ice Lance

* Properties -> Priority -> <mark style="color:yellow;">5</mark>
* General -> Power Type #1 -> Subject -> <mark style="color:yellow;">Target</mark>
* General -> Power Type #1 -> Power Type -> <mark style="color:yellow;">HEALTH (in percent)</mark>
* General -> Power Type #1 -> Condition -> <mark style="color:yellow;">Smaller or Equal</mark> -> <mark style="color:yellow;">20</mark>
* Save

#### Conjure Refreshment

* General -> Item -> Item -> <mark style="color:yellow;">Conjured Mana Strudel</mark>
* General -> Item -> Condition -> <mark style="color:yellow;">Smaller or Equal</mark> -> <mark style="color:yellow;">2</mark>
* General -> Item -> Amount -> <mark style="color:yellow;">40</mark>
* Save

#### Conjured Mana Strudel

* General -> Power Type #1 -> Subject -> <mark style="color:yellow;">Player (Me)</mark>
* General -> Power Type #1 -> Power Type -> <mark style="color:yellow;">HEALTH (in percent)</mark>
* General -> Power Type #1 -> Condition -> <mark style="color:yellow;">Smaller or Equal</mark> -> <mark style="color:yellow;">40</mark>
* General -> Combine Power Type Conditions -> <mark style="color:yellow;">OR</mark>
* General -> Power Type #2 -> Subject -> <mark style="color:yellow;">Player (Me)</mark>
* General -> Power Type #2 -> Power Type -> <mark style="color:yellow;">MANA (in percent)</mark>
* General -> Power Type #2 -> Condition -> <mark style="color:yellow;">Smaller or Equal</mark> -> <mark style="color:yellow;">40</mark>
* Save

## Spell Priorities

{% hint style="info" %}
To change the priorities, simply drag'n'drop the desired spell in your rotation.

The higher the spell in the list, the higher the priority.
{% endhint %}

1. Frostnova
2. Frostbolt
3. Fireball
4. Fire Blast
5. Ice Lance


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