âïļCreate a Rotation
In this guide we will create a rotation for class Mage at level 80.
Last updated
In this guide we will create a rotation for class Mage at level 80.
Last updated
The procedure for creating a rotation is the same for each game.
Start your desired game, log in and enter the world.
Place all the spells you want to use in the corresponding action bars.
For this example, we have placed several spells and one item for which we will set different conditions and requirements in the Spell Conditions.
Due to updates to the guides, spells in the following description may differ slightly. However, they refer to the same conditions.
Open your Rotation Manager and click on the left button. (Alternatively, you can also right-click to open the context menu.)
On the left side you will see all spells, items and macros that are currently in your action bars.
Click on "Add all" to add all spells to your rotation or select the desired spells you want to add.
We will work through our spells in this example according to the following categories:
Aura/Buff
Combat
Conjuring
Food/Drink (Item)
Due to the amount of possible settings and conditions, we will present all Spell Conditions in this guide only in written form in the following structure:
Tab -> Group -> Option/Condition
Double click on the Spell and set the conditions in the order listed below.
General -> Type -> Spell Type -> Buff/Aura
Save
General -> Type -> Spell Type -> Buff/Aura
Save
General -> Type -> Spell Type -> Buff/Aura
Options -> Addition #4 -> Always active while in combat â
Options -> Addition #4 -> Always active while on the way to combat â
Save
More -> Multiple Attackers -> Condition -> Greater or Equal
More -> Multiple Attackers -> Attackers -> 2
More -> Multiple Attackers -> Radius -> 5
More -> Multiple Attackers -> Step back after execution â
Save
Options -> Addition #2 -> Do not recast if active on â -> Target
Save
Properties -> Priority -> 5
General -> Power Type #1 -> Subject -> Target
General -> Power Type #1 -> Power Type -> HEALTH (in percent)
General -> Power Type #1 -> Condition -> Smaller or Equal -> 20
Save
General -> Item -> Item -> Conjured Mana Strudel
General -> Item -> Condition -> Smaller or Equal -> 2
General -> Item -> Amount -> 40
Save
General -> Power Type #1 -> Subject -> Player (Me)
General -> Power Type #1 -> Power Type -> HEALTH (in percent)
General -> Power Type #1 -> Condition -> Smaller or Equal -> 40
General -> Combine Power Type Conditions -> OR
General -> Power Type #2 -> Subject -> Player (Me)
General -> Power Type #2 -> Power Type -> MANA (in percent)
General -> Power Type #2 -> Condition -> Smaller or Equal -> 40
Save
To change the priorities, simply drag'n'drop the desired spell in your rotation.
The higher the spell in the list, the higher the priority.
Frostnova
Frostbolt
Fireball
Fire Blast
Ice Lance